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Learning LibGDX Game Development- Second Edition
Learning LibGDX Game Development- Second Edition
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Learning LibGDX Game Development- Second Edition

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Key FeaturesBook DescriptionThis book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.What you will learnSet up a crossplatform project using Gradle and test the base code required for game buildingSpeed up your overall productivity with the stunning JVM Code Hot Swapping featureUse Scene2D to create and organize complex menu structuresAutomate the creation of texture atlases using TexturePackerManage and play audio files and add special effects to your game to improve its look and feelLearn 2D physics simulation using Box2DUnderstand more about 3D programming using the new LibGDX 3D APIUse the LibGDX Bullet wrapper for 3D physics simulationWho this book is forThis book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.]]>
Alaotsikko
Wield the power of the LibGDX framework to create a cross-platform game
ISBN
9781783554782
Kieli
englanti
Julkaisupäivä
28.1.2015
Formaatti
  • Epub - Adobe DRM
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  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
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