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Learning in Real and Virtual Worlds
Tallenna

Learning in Real and Virtual Worlds

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Alaotsikko
Commercial Video Games as Educational Tools
Kirjailija
P. Lacasa
Painos
1st ed. 2013
ISBN
9781349457120
Kieli
englanti
Paino
310 grammaa
Julkaisupäivä
20.9.2013
Sivumäärä
274