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Learning, Education, & Games
Tallenna

Learning, Education, & Games

pokkari, 2024
englanti
How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.
Alaotsikko
Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice
ISBN
9781304903044
Kieli
englanti
Paino
730 grammaa
Julkaisupäivä
23.1.2024
Kustantaja
Lulu.com
Sivumäärä
314