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Introduction to Game Programming using Processing
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Introduction to Game Programming using Processing

sidottu, 2024
englanti

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.

Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessing

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

Alaotsikko
For Designers, Artists, Players, Non-Tech People and Everybody Else
ISBN
9781032386225
Kieli
englanti
Paino
820 grammaa
Julkaisupäivä
27.6.2024
Sivumäärä
326