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Interactive Storytelling for Video Games
Interactive Storytelling for Video Games
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Interactive Storytelling for Video Games

Lue Adobe DRM-yhteensopivassa e-kirjojen lukuohjelmassaTämä e-kirja on kopiosuojattu Adobe DRM:llä, mikä vaikuttaa siihen, millä alustalla voit lukea kirjaa. Lue lisää
What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Alaotsikko
A Player-Centered Approach to Creating Memorable Characters and Stories
ISBN
9781136127342
Kieli
englanti
Julkaisupäivä
10.9.2012
Kustantaja
CRC PRESS
Formaatti
  • PDF - Adobe DRM
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  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone