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History of Computer Art
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History of Computer Art

Kirjailija:
sidottu, 2020
englanti
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
Kirjailija
Thomas Dreher
ISBN
9781716855818
Kieli
englanti
Paino
1052 grammaa
Julkaisupäivä
20.8.2020
Kustantaja
Lulu.com
Sivumäärä
562