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Gaming Programs for All Ages at the Library
Gaming Programs for All Ages at the Library
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Gaming Programs for All Ages at the Library

Kirjailija:
englanti
Lue Adobe DRM-yhteensopivassa e-kirjojen lukuohjelmassaTämä e-kirja on kopiosuojattu Adobe DRM:llä, mikä vaikuttaa siihen, millä alustalla voit lukea kirjaa. Lue lisää
Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including:how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!),how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience.Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you'll also learn about promotion, assessment, and experiential learning opportunities
Alaotsikko
A Practical Guide for Librarians
Kirjailija
Tom Bruno
ISBN
9781538108215
Kieli
englanti
Julkaisupäivä
20.6.2018
Formaatti
  • Epub - Adobe DRM
Lue e-kirjoja täällä
  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone