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Gamifying AI in Higher Education

Sidottu, 2026
englanti
260,20 €

Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms. The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The book’s emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification. Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses.

Alaotsikko
Teaching Generative Artificial Intelligence Fluency
ISBN
9781041033769
Kieli
englanti
Paino
560 grammaa
Julkaisupäivä
17.7.2026
Sivumäärä
200