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GAME PROGRAMMING IN C++: STARTTO FINISH
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GAME PROGRAMMING IN C++: STARTTO FINISH

Designed by hobbyists and beginning developers, a helpful handbook takes programmers step-by-step through a series of hands-on exercises that teach them how to build a complete 3D asteroid game, covering such topics as engine creation, 3D programming with SDL and OpenGL, animation effects, audio, and networking, using such tools as VisualStudio.NET, Paintshop Pro, and more, which are included on the accompanying CD-ROM. Original. (Beginner)
Kirjailija
Erik Yuzwa
ISBN
9781584504320
Kieli
englanti
Paino
840 grammaa
Julkaisupäivä
11.1.2006
Sivumäärä
392