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Game Physics
Tallenna

Game Physics

Kirjailija:
sidottu, 2010
englanti

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn't necessary - and hacked physics will do.

Kirjailija
David H. Eberly
ISBN
9780123749031
Kieli
englanti
Paino
1940 grammaa
Julkaisupäivä
5.4.2010
Kustantaja
Focal Press US
Sivumäärä
902