Siirry suoraan sisältöön
Forms and Functions of Multimodal Storytelling in Story-based Video Games
Forms and Functions of Multimodal Storytelling in Story-based Video Games
Tallenna

Forms and Functions of Multimodal Storytelling in Story-based Video Games

Lue Adobe DRM-yhteensopivassa e-kirjojen lukuohjelmassaTämä e-kirja on kopiosuojattu Adobe DRM:llä, mikä vaikuttaa siihen, millä alustalla voit lukea kirjaa. Lue lisää
Bachelor Thesis from the year 2014 in the subject Communications - Multimedia, Internet, New Technologies, grade: 3,0, Justus-Liebig-University Giessen, language: English, abstract: This paper focuses on the video game genres that have some kind of narrative form and offer a coherent plot, which could be compared to other types of literature. This paper serves as an analysis of story-based video games in order to prove to what extend video games can be considered literature, and how certain forms and functions are realized in these. While both examples focus on their moral and ethical function, they feature different aspects in regard to concepts like religion, death, and what is right or wrong. Further more, the analyses of the games in this paper show how real existing moral conventions can be exceeded, and how they can be called into question. Can video games convey moral and ethical values? And if so, in which way? Another important aspect is the portrayal of religious beliefs and how those can be compared to real existing religions.
Kirjailija
Marcel Weyers
ISBN
9783656879794
Kieli
englanti
Julkaisupäivä
20.1.2015
Kustantaja
GRIN Verlag
Formaatti
  • PDF - Adobe DRM
Lue e-kirjoja täällä
  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone