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Doing Things with Games
Doing Things with Games
Tallenna

Doing Things with Games

Lue Adobe DRM-yhteensopivassa e-kirjojen lukuohjelmassaTämä e-kirja on kopiosuojattu Adobe DRM:llä, mikä vaikuttaa siihen, millä alustalla voit lukea kirjaa. Lue lisää
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key FeaturesProvides contemporary guide on the use of games to create social impact for beginner to intermediate practitionerso Provides design and implementation strategies for social impact gamesProvides wide ranging case studies in social impact gamesProvides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortemsProvides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
Alaotsikko
Social Impact Through Play
Kirjailija
Lindsay Grace
ISBN
9780429771316
Kieli
englanti
Julkaisupäivä
1.7.2019
Kustantaja
CRC PRESS
Formaatti
  • PDF - Adobe DRM
Lue e-kirjoja täällä
  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone