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Disability and Video Games
Disability and Video Games
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Disability and Video Games

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This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "e;disabled"e; gaming and that preconceives users as either "e;able-bodied,"e; "e;normal"e; or as "e;disabled,"e; "e;deficit,"e; or "e;unable to play,"e; our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling. 
Alaotsikko
Practices of En-/Disabling Modes of Digital Gaming
ISBN
9783031343742
Kieli
englanti
Julkaisupäivä
18.12.2023
Formaatti
  • Epub - Adobe DRM
Lue e-kirjoja täällä
  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone