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Digital Games as History
Tallenna

Digital Games as History

Kirjailija:
sidottu, 2016
englanti
241,10 €

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Alaotsikko
How Videogames Represent the Past and Offer Access to Historical Practice
Kirjailija
Adam Chapman
ISBN
9781138841628
Kieli
englanti
Paino
544 grammaa
Julkaisupäivä
16.5.2016
Kustantaja
Routledge
Sivumäärä
290