Advances in Digital Language Learning and Teaching
The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.
Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.
- Toimittaja
- Mark Peterson, Kasumi Yamazaki, Michael Thomas
- ISBN
- 9781350133013
- Kieli
- englanti
- Julkaisupäivä
- 25.3.2021
- Kustantaja
- Bloomsbury Publishing
- Sivumäärä
- 288
