Siirry suoraan sisältöön
Death Timer
Death Timer
Tallenna

Death Timer

Lue Adobe DRM-yhteensopivassa e-kirjojen lukuohjelmassaTämä e-kirja on kopiosuojattu Adobe DRM:llä, mikä vaikuttaa siihen, millä alustalla voit lukea kirjaa. Lue lisää
You died. Again. The screen fades, the counter ticks, and you are back at the checkpoint, minus experience, minus gold, minus twenty minutes of progress. Game designers call this the death penalty. Players call it frustrating. But both groups know it works. This book explores the psychology and design philosophy behind death penalties in video games. From the brutal corpse runs of early MMOs to the forgiving checkpoints of modern platformers, you will understand why different games punish failure differently and what that teaches players. The Death Timer examines the spectrum from permadeath roguelikes to consequence-free sandbox games. You will learn why Dark Souls made its reputation on punishment, why some players love losing everything, and why the trend toward easier respawns might be making games less memorable. Whether you design games or just play them, understanding the penalty system reveals what a game is really trying to teach you.
Alaotsikko
Why games punish failure and which penalties make you stronger
Kirjailija
Derek Hollis
ISBN
9783565235964
Kieli
englanti
Julkaisupäivä
3.3.2026
Kustantaja
Epubli
Formaatti
  • Epub - Adobe DRM
Lue e-kirjoja täällä
  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone