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Creating Augmented and Virtual Realities
Creating Augmented and Virtual Realities
Tallenna

Creating Augmented and Virtual Realities

Lue Adobe DRM-yhteensopivassa e-kirjojen lukuohjelmassaTämä e-kirja on kopiosuojattu Adobe DRM:llä, mikä vaikuttaa siihen, millä alustalla voit lukea kirjaa. Lue lisää
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.Through step-by-step tutorials, youll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.In three parts, this book covers:Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital artTechnical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displaysUse cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
Alaotsikko
Theory and Practice for Next-Generation Spatial Computing
ISBN
9781492044161
Kieli
englanti
Julkaisupäivä
18.3.2019
Kustantaja
O'Reilly Media
Formaatti
  • PDF - Adobe DRM
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  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone