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Computer Animation and Simulation ’96
Tallenna

Computer Animation and Simulation ’96

The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc.
Alaotsikko
Proceedings of the Eurographics Workshop in Poitiers, France, August 31–September 1, 1996
Painos
Softcover reprint of the original 1st ed. 1996
ISBN
9783211828854
Kieli
englanti
Paino
310 grammaa
Julkaisupäivä
14.8.1996
Sivumäärä
225