Characters and Characterization in Mythological Video Games
How does characterization operate in games? How do players impact this process? How is mythology transformed by video games? What can games ''do'' that other media cannot? After establishing a theoretical framework, this book moves to six case studies that each analyze mythological characters in a particular game: Smite, Assassin''s Creed Odyssey, Immortals Fenyx Rising, God of War, Theseus and Asgard''s Wrath 2. The scope of these studies is diverse, incorporating examples from mainstream, indie and virtual reality gaming. While the book''s main focus lies with Greco-Roman mythology, it also includes games with Norse and Egyptian settings, or with playable characters from a wide range of international mythological traditions. Through these case studies, Alexander Vandewalle leads his readers to an understanding of different modalities or ''languages'' of mythology reception in games. He argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of continuous dialogue and play.
- Kirjailija
- Alexander Vandewalle
- ISBN
- 9781350565876
- Kieli
- englanti
- Julkaisupäivä
- 16.4.2026
- Kustantaja
- Bloomsbury Publishing
- Sivumäärä
- 288
