Siirry suoraan sisältöön
Business and Culture of Digital Games
Business and Culture of Digital Games
Tallenna

Business and Culture of Digital Games

Kirjailija:
englanti
Lue Adobe DRM-yhteensopivassa e-kirjojen lukuohjelmassaTämä e-kirja on kopiosuojattu Adobe DRM:llä, mikä vaikuttaa siihen, millä alustalla voit lukea kirjaa. Lue lisää
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment.Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where. The Business and Culture of Digital Games looks at:- games as a new media form;- the design, development and marketing of games;- the use of games in public and private spaces.Combining a theoretical and empirical analysis of the production, content and consumption of computer games, this book will be of interest to many students of media, culture and communication.
Alaotsikko
Gamework and Gameplay
Kirjailija
Aphra Kerr
ISBN
9781847877673
Kieli
englanti
Julkaisupäivä
18.3.2006
Formaatti
  • PDF - Adobe DRM
Lue e-kirjoja täällä
  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone