Siirry suoraan sisältöön
Born in the Editor
Born in the Editor
Tallenna

Born in the Editor

Lue Adobe DRM-yhteensopivassa e-kirjojen lukuohjelmassaTämä e-kirja on kopiosuojattu Adobe DRM:llä, mikä vaikuttaa siihen, millä alustalla voit lukea kirjaa. Lue lisää
It wasn't a game made by a studio. It was a messy, unbalanced map made by a teenager in a level editor. "e;Defense of the Ancients"e; (DotA) was a custom map for Warcraft III that stripped away the base building and focused on heroes. Blizzard ignored it. But the players didn't. This book traces the chaotic lineage of the MOBA (Multiplayer Online Battle Arena) genre. From the anonymous creator Eul to the mysterious IceFrog, from the theft of ideas that led to "e;League of Legends"e; to Valve's corporate maneuvering to secure "e;Dota 2"e;. It is a story of how the community built a genre that generates billions today, while the company that owned the engine (Blizzard) watched from the sidelines and missed the biggest opportunity in gaming history.
Alaotsikko
How a Warcraft 3 Mod Created a Billion-Dollar Genre
Kirjailija
Kevin J. Larson
ISBN
9783565263516
Kieli
englanti
Julkaisupäivä
9.3.2026
Kustantaja
Epubli
Formaatti
  • Epub - Adobe DRM
Lue e-kirjoja täällä
  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone