Siirry suoraan sisältöön
Beginning .NET Game Programming in VB .NET
Tallenna

Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language.

Ur innehållet:

.Nettrix: GDI+ and Collision Detection.- .Netterpillars: Artificial Intelligence and Sprites.- Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+.- Working with User Input: Twisty Cube.- River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio.- River Pla.Net II: DirectInput and Writing Text to Screen.- Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow.- Magic KindergarteN. II: Animation Techniques and Speech API.- .Netterpillars II: Multiplayer Games and DirectPlay.- Spacewar! Classic 2D Multiplayer Gaming with Managed DirectX.- D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to Nonmanaged Code.- Bonus Chapter: Porting .Nettrix to Pocket PC.- Appendices: The State of PC Gaming; Motivations in Games; How Do I Make Games? Guidelines for Developing Successful Games.

ISBN
9781590594018
Kieli
englanti
Paino
310 grammaa
Julkaisupäivä
21.9.2004
Kustantaja
APress
Sivumäärä
440