
Artificial Intelligence and Games
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
- Kirjailija
- Georgios N. Yannakakis, Julian Togelius
- Painos
- Softcover Reprint of the Original 1st 2018 ed.
- ISBN
- 9783319875767
- Kieli
- englanti
- Paino
- 310 grammaa
- Julkaisupäivä
- 4.6.2019
- Kustantaja
- Springer International Publishing AG
- Sivumäärä
- 337