Siirry suoraan sisältöön
Architecture of Frustration
Architecture of Frustration
Tallenna

Architecture of Frustration

Lue Adobe DRM-yhteensopivassa e-kirjojen lukuohjelmassaTämä e-kirja on kopiosuojattu Adobe DRM:llä, mikä vaikuttaa siihen, millä alustalla voit lukea kirjaa. Lue lisää
In an era where most video games hold the player's hand with constant checkpoints, detailed tutorials, and adjustable difficulty settings, a strange counter-culture has emerged. Titles like "e;Getting Over It"e; and "e;Jump King"e; offer no safety nets, punishing a single mistake with the loss of hours of progress. Why do millions of people subject themselves to this digital torture? The popularity of these "e;rage games"e; baffles traditional market research. It challenges the assumption that entertainment must be relaxing or empowering, exposing a deep human desire to be pushed to the absolute breaking point of frustration. This book explores the abrasive design philosophy of masocore gaming. It analyzes the psychological mechanics of why we crave extreme, unforgiving challenges, detailing how the agonizing threat of total failure makes the eventual triumph neurologically intoxicating, creating a deeply addictive cycle of rage and relief. Understand the value of suffering for a goal. You will learn what these punishing games reveal about human resilience, intrinsic motivation, and our complex relationship with failure in an increasingly comfortable modern world.
Alaotsikko
The Design of Rage Games and the Psychology of Masochistic Play
Kirjailija
Daniel Reed
ISBN
9783565277483
Kieli
englanti
Julkaisupäivä
9.3.2026
Kustantaja
Epubli
Formaatti
  • Epub - Adobe DRM
Lue e-kirjoja täällä
  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone