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Against Flow
Tallenna

Against Flow

Kirjailija:
sidottu, 2021
englanti
A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.

Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of being in the zone, of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Alaotsikko
Video Games and the Flowing Subject
ISBN
9780262045506
Kieli
englanti
Paino
446 grammaa
Julkaisupäivä
13.4.2021
Kustantaja
MIT Press
Sivumäärä
304