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A Guide to Designing Curricular Games
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A Guide to Designing Curricular Games

sidottu, 2016
englanti
193,30 €

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Alaotsikko
How to "Game" the System
Painos
1st ed. 2017
ISBN
9783319423920
Kieli
englanti
Paino
446 grammaa
Julkaisupäivä
28.10.2016
Sivumäärä
349