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3D Math Primer for Graphics and Game Development
Tallenna

3D Math Primer for Graphics and Game Development

sidottu, 2011
englanti
134,10 €
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
ISBN
9781568817231
Kieli
englanti
Paino
1905 grammaa
Julkaisupäivä
2.11.2011
Kustantaja
A K Peters
Sivumäärä
846