What is the Avatar?
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
- Undertitel
- Fiction and Embodiment in Avatar-Based Singleplayer Computer Games
- Författare
- Rune Klevjer, Stephan Gunzel, Jorg Sternagel, Dieter Mersch
- Upplaga
- Revised and Annotated Edition
- ISBN
- 9783837645798
- Språk
- Engelska
- Vikt
- 310 gram
- Utgivningsdatum
- 2022-09-27
- Förlag
- TRANSCRIPT VERLAG
- Sidor
- 242
