
Unity Networking Fundamentals
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
- Know the difference between TCP and UDP, and the pros and cons ofthese protocols
- Create client-server multiplayer games in Unity using C#
- Receive and process data from a remote server using RESTful APIs
- Understand latency and how to mitigate its impact
Who This Book Is For
- Undertitel
- Creating Multiplayer Games with Unity
- Författare
- Sloan Kelly, Khagendra Kumar
- Upplaga
- 1st ed.
- ISBN
- 9781484273579
- Språk
- Engelska
- Vikt
- 310 gram
- Utgivningsdatum
- 2021-11-14
- Förlag
- APRESS
- Sidor
- 266
