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Securing Single-Player Games in Unreal Engine

Författare:
engelska
560 kr
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Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation.  Through real-world examples and game-ready implementations, you’ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention—backed by insights from titles like The Witcher 3 and Assassin’s Creed Odyssey. You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user.  Learn To: Encrypt and validate in-game variables at runtime Secure saved files against edits and rollbacks Detect memory editing and cheat tools Implement honeypots and behavior-based cheat detection Apply anti-tampering strategies without online systems Who Is This Book For With a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.

Undertitel
Techniques to Protect Game Variables, Progress, and Player Trust
ISBN
9798868828324
Språk
engelska
Vikt
281 gram
Utgivningsdatum
2026-06-27
Förlag
APress
Sidor
359