
Geometry for Computer Graphics
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions.
The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems.
- Undertitel
- Formulae, Examples and Proofs
- Författare
- John Vince
- Upplaga
- Softcover reprint of hardcover 1st ed. 2005
- ISBN
- 9781849969338
- Språk
- Engelska
- Vikt
- 310 gram
- Utgivningsdatum
- 2010-10-13
- Förlag
- Springer London Ltd
- Sidor
- 342
