
Gamification-Based E-Learning Strategies for Computer Programming Education
Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
- ISBN
- 9781522510345
- Språk
- Engelska
- Vikt
- 1223 gram
- Utgivningsdatum
- 2016-08-23
- Förlag
- IGI Global
- Sidor
- 296
