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Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations. - Describes the key mathematical and algorithmic foundations of animation that provide students with a deep understanding and control of techniques covered- Includes a companion website with contemporary animation examples drawn from research and entertainment, sample animations, and example code- Explains the algorithms used for path following, hierarchical kinematic modeling, rigid body dynamics, flocking behavior, particle systems, collision detection, and more
Undertitel
Algorithms and Techniques
ISBN
9780443135132
Språk
Engelska
Utgivningsdatum
2025-12-06
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