Approaches to Digital Game Studies
Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott''s addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games'' exploitation of violence or violent themes.
An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.
- Författare
- Gareth Schott
- ISBN
- 9781628925593
- Språk
- engelska
- Utgivningsdatum
- 2016-07-28
- Sidor
- 288


