
Aesthetics and Design for Game-based Learning
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
- player positioning
- game mechanics
- narrative design
- environment design
- character design.
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
- Författare
- Michele D. Dickey
- ISBN
- 9780415720946
- Språk
- Engelska
- Vikt
- 385 gram
- Utgivningsdatum
- 2015-03-10
- Förlag
- Routledge
- Sidor
- 160
