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Rhetoric of Videogames as Embodied Practice
Rhetoric of Videogames as Embodied Practice
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Rhetoric of Videogames as Embodied Practice

Författare:
Engelska
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The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "e;habit"e; offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "e;procedural habits"e;: the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.
Undertitel
Procedural Habits
Författare
Steve Holmes
ISBN
9781351399487
Språk
Engelska
Utgivningsdatum
2017-09-11
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  • PDF - Adobe DRM
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