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Motion in Games
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Motion in Games

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This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.
Undertitel
Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings
ISBN
9783642169588
Språk
Engelska
Utgivningsdatum
2010-11-02
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