Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high highs and low lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself.* A look at the history of metroidvania design* A primer on 2D platforming UI/UX* Explaining the design and specific elements that make a metroidvania orcould be applied to other genres* Perfect for designers and students alike