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Python Crash Course
If yes, then this Python Crash Course is for you. This is the most complete Python guide with 2 Manuscripts in 1 book:
1-Python For Beginners
2- Python Programming
A great opportunity: Simplicity, Best Order and Selection of topics to Learn Fast and Selected Practice Exercises and Examples.
In Manuscripts 1 "Python For Beginners" you'll learn:
- What is Python
- How to install Python and what is the best distribution
- What are data types and variables
- How to work with numbers in Python
- What operators there are in Python and when to use them
- How to manipulate Strings
- How to implement Program Flow Controls
- How to implement loops in Python
- What are Python lists, Tuples, Sets, Dictionaries, and how to use them
- How to create modules and functions
- How to program according to the Object-Oriented paradigm
- How to create classes
- What are and how to use Inheritance, Polymorphism, Abstraction, and Encapsulation
And much more...
In Manuscript 2 "Python programming" you'll learn:
- What Data Analysis is and why it is important
- What are the different types of Data Analysis
- What are the 6 key steps of the Data Analysis process that you should follow
- What are the applications of Data Analysis and Analytics
- How to set up the Python environment for Data Analysis
- What are and how to use Python Data Structures
- How to work with IPython/Jupyter Notebook
- How to work with NumPy
- How to visualize data with Matplotlib
- What other visualization libraries are out there
- Why is Big Data important and how to get the best out of it
- How to leverage Neural Networks for Data Analysis
And much more...
Click the BUY button and download the book now to start learning well and fast- Utbildningsresurser & tekniska hjälpmedel, datorstött lärande (CAL, computer-aided learning) (inom Pedagogik)
- Programmerings- & skriptspråk: allmänt (inom Programmering)
- Spelutveckling & spelprogrammering (inom Programmering)
- Programmering (inom Datorer & IT)
- Spel, IT & multimedia: Guider (inom Datorer & IT)
- Algoritmer & datastrukturer (inom Programmering)
- Informationsutvinning (data mining) (inom Databaser)
- Bildbehandling & digitala mediaprogram (inom Datorer & IT)
- Webbtjänster (inom Webbprogrammering)
- Webbprogrammering (inom Programmering)
- Microsoft-programmering (inom Programmering)
- Dataanalys (inom Forskningsinformation)
- Grafikprogrammering (inom Programmering)
- Objektorienterad programmering (OOP) (inom Programmering)
- Forskningsinformation (inom Naturvetenskap & Teknik)
- Agile programming (inom Programmering)
- Datorer: maskinvara (inom Datorer & IT)
- .Net-programmering (inom Microsoft-programmering)
- 2D-grafik: spelprogrammering (inom Spelutveckling & spelprogrammering)
- Programkoncept / att lära sig programmering (inom Programmering)
- Unified Modeling Language (UML) (inom Programvaruteknik)
- Windows-programmering (inom Microsoft-programmering)
- Kompilatorer (inom Programmering)
- Funktionell programmering (inom Programmering)
- Databasprogrammering (inom Programmering)
- Programvarutestning & verifiering (inom Programvaruteknik)
- Mac-programmering (inom Programmering)
- Nätverksprogrammering (inom Programmering)
- Nivådesign: spelprogrammering (inom Spelutveckling & spelprogrammering)
- Objektorienterad programvaruteknik (inom Programvaruteknik)
- Extremprogrammering (inom Programmering)
- Programvaruteknik (inom Programmering)
- Programmering för handdatorer (inom Programmering)
- Datorspel: strategiguider (inom Spel, IT & multimedia: Guider)
- 3D-grafik: spelprogrammering (inom Spelutveckling & spelprogrammering)
- Aspektprogrammering, aspektorienterad programmering (AOP) (inom Programmering)