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Procedural Content Generation via Machine Learning
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Procedural Content Generation via Machine Learning

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This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.

Undertitel
An Overview
Upplaga
Second Edition 2025
ISBN
9783031847554
Språk
Engelska
Vikt
446 gram
Utgivningsdatum
2025-05-31
Sidor
295