
Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
- Författare
- Noor Shaker, Julian Togelius, Mark J. Nelson
- Upplaga
- Softcover reprint of the original 1st ed. 2016
- ISBN
- 9783319826431
- Språk
- Engelska
- Vikt
- 310 gram
- Utgivningsdatum
- 2018-06-28
- Sidor
- 237
