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Procedural Content Generation in Games
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Procedural Content Generation in Games

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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

Upplaga
1st ed. 2016
ISBN
9783319427140
Språk
Engelska
Vikt
446 gram
Utgivningsdatum
2016-10-26
Sidor
237