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Emotion in Games
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Emotion in Games

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The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Undertitel
Theory and Praxis
Upplaga
Softcover Reprint of the Original 1st 2016 ed.
ISBN
9783319823218
Språk
Engelska
Vikt
310 gram
Utgivningsdatum
2018-04-22
Sidor
338