
Digital Games as History
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
- Undertitel
- How Videogames Represent the Past and Offer Access to Historical Practice
- Författare
- Adam Chapman
- ISBN
- 9781138841628
- Språk
- Engelska
- Vikt
- 544 gram
- Utgivningsdatum
- 2016-05-16
- Förlag
- Routledge
- Sidor
- 290
