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Character Creation for Games and Animation
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Character Creation for Games and Animation

Författare:
Engelska
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Learn the proper tools, techniques and methods used by the pros, along with many tips and tricks to achieving amazing character creations. Readers will also gain an understanding of the processes, workflows and methods used in a studio pipeline from an Art Director’s point of view. This book demonstrates multiple approaches that take you through processes using a variety of top tools used by professional game artists, including comparing the results. The optimization methods demonstrated in this book are tried and true, and game production tested. Included are student and instructor resources as well as video tutorials.

Key Features

  • Game workflow and optimization methods that reduce time while increasing quality and detail
  • Character design equivalent to top game studios such as Valve, Blizzard, Ubisoft
  • Utilizes the very latest software tool sets, pipelines and workflows that have been time tested, demonstrating consistently proven results
  • Quickly learn the most proven methods for digital character creation used by industry pros
  • Simple to understand explanation of the current tools and techniques that will advance the quality of your work and confidence in skills
  • This book shows the entire process sued in a real world character development cycle from beginning concept to the final textured model, ready for rigging—with no irrelevant filler content.
  • Included are cases studies and expert interviews
  • Student quizzes, instructor test bank, sample syllabus are included
  • 1-2 video tutorials for each chapter will be made available demonstrating difficult techniques and taking the student even further beyond what is in the book
  • Undertitel
    Professional Techniques with Maya and ZBrush
    ISBN
    9781138949119
    Språk
    Engelska
    Vikt
    310 gram
    Utgivningsdatum
    2023-12-31
    Förlag
    CRC Press
    Sidor
    328