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Real-Time Rendering, Fourth Edition
Real-Time Rendering, Fourth Edition
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Real-Time Rendering, Fourth Edition

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
ISBN
9781351816151
Språk
Engelska
Utgivningsdatum
6.8.2018
Förlag
CRC PRESS
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  • PDF - Adobe DRM
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