
Ray Tracing Gems II
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Case studies from developers and studios who have shipped products that use real-time ray tracing.
- Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
- High performance graphics for 3D graphics, virtual reality, animation, and more
Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
- Undertitel
- Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
- Redaktör
- Adam Marrs, Peter Shirley, Ingo Wald
- ISBN
- 9781484271872
- Språk
- Engelska
- Vikt
- 310 gram
- Utgivningsdatum
- 2021-08-23
- Förlag
- APress
- Sidor
- 858