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Procedural Content Generation in Games
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Procedural Content Generation in Games

39,30 €

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

Upplaga
Softcover reprint of the original 1st ed. 2016
ISBN
9783319826431
Språk
Engelska
Vikt
310 gram
Utgivningsdatum
2018-06-28
Sidor
237