Gå direkt till innehållet
Physically Based Rendering
Physically Based Rendering
Spara

Physically Based Rendering

Läs i Adobe DRM-kompatibel e-boksläsareDen här e-boken är kopieringsskyddad med Adobe DRM vilket påverkar var du kan läsa den. Läs mer
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering- Provides the source code for a complete rendering system allowing readers to get up and running fast- Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described- Serves as an essential resource on physically-based rendering
Undertitel
From Theory to Implementation
ISBN
9780128007099
Språk
Engelska
Utgivningsdatum
2016-09-30
Tillgängliga elektroniska format
  • Epub - Adobe DRM
Läs e-boken här
  • E-boksläsare i mobil/surfplatta
  • Läsplatta
  • Dator