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Disability and Video Games
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Disability and Video Games

Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject.
Undertitel
Practices of En-/Disabling Modes of Digital Gaming
ISBN
9783031343766
Språk
Engelska
Vikt
310 gram
Utgivningsdatum
2024-12-20
Sidor
357